Monday, November 1, 2010

Crackdown 2

Took a Crack at it
I have never played the first Crackdown, I never heard good things about it from my close friends so I never bothered. This game I saw a demo video for on xbox live and I saw the creator talk about it. I gameflyed it, because I thought maybe it was worth a shot.

Close Yet Far
The game doesn't necessarily disappoint, but it doesn't please so well either. It is a fun game don't get me wrong, but I think it doesn't exceed expectations in any way really. I think it was cool that the game went for a cel-shaded look, but it kinda seemed on the fence about it. Like it couldn't make up it's mind to look realistically 3D or cartooney and cell shaded. I thought that the online element was cool at first, until someone somehow got into my game, kept killing me repeatedly. and I had to get the menu to refresh on me every time I tried to figure out how to boot him. It got so annoying I turned the game off!

Annoying Stuff
The game was sorta annoying as well in that there was no cover system for the firefights. I also thought the tutorial in the beginning covered really stupid stuff, and not the things that would actually be useful in the game that it lacked to go over on the controller. The collectibles in the game were overwhelming in number and annoying. I also thought things got repetitive and there needed to be a story and some missions. Not just, connect the light beams around the city and then protect the hub and destroy zombie guys called, "freaks." The Colonel that narrated the whole time was VERY annoying and there is no option to silence him.

Still Proves to be Fun
Ok, so the game lacked some ingenuity, but it was kinda fun still. The basic physics of the game played out a little arcade like, but still were quite fun. The cars handled ok, and that was a relief after playing the past game I reviewed called Just Cause 2. Very similar title, but the cars were HORRIBLE and the cities were a plenty and loaded with races.

Game:
Art: 6.5/10- Solid animations, but it was unclear if it was supposed to be a cartoon cell shaded game, or realistic and just artsy
Story: 4/10-the game really followed no particular story, there was a beginning cut scene but no missions. You are an agent, you protect the beacons in the city, you kill zombies. That's...about...it.
Gameplay: A bit arcadey, online stuff more annoying than cool
Overall: 7/10
Pros: Pretty fun, worth a rental and maybe a few hours of time tops
Cons: Lots of annoying odds and ends to make you wanna stop playing and not pick up the controller again.

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